Difference between revisions of "Holodeck problem"
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* [[Wireheading]] | * [[Wireheading]] | ||
* [[Virtual reality]] | * [[Virtual reality]] | ||
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== External links == | == External links == | ||
* [https://www.youtube.com/watch?v=7d59O6cfaM0 holoportation: virtual 3D teleportation in real-time (Microsoft Research)] | * [https://www.youtube.com/watch?v=7d59O6cfaM0 holoportation: virtual 3D teleportation in real-time (Microsoft Research)] | ||
+ | [[Category:Hypothetical technologies]] | ||
+ | [[Category:Bioethics]] | ||
+ | [[Category:Artificial intelligence]] |
Latest revision as of 18:52, 6 September 2016
The Holodeck problem is a hypothetical problem associated with the invention of a pleasure device so addicting that it has the potential to be dangerously addictive.
The problem is outlined by popular YouTube puppets/futurists Glove and Boots Top Ten Futuristic Products:
Mario: Number 5 - Holodeck!
Fafa: No, no! Out of all futuristic products in the Star Trek universe, we should not create the holodeck. Let me explain. A holodeck is like a rec room on a star ship, you can interact with anything you can imagine.
Mario [off screen]: This is amazing!
Fafa: Mario's been in there for a week
Mario [off screen]: I'm not coming out!
Fafa: People would never, ever leave a holodeck. They'd sit around getting fed ice cream by Kate Upton or Bradley Cooper.
Mario [off screen]: Six! There are six Kate Upton's in my holodeck!